Skip to content
Powered by Pagefind
English
All Items

How to Fish Best Weapons: Damage Ranking and Upgrade Picks

A source-checked How to Fish weapon ranking by damage, role, cost, and upgrade value, with version conflicts clearly marked.

9/1/2026 1.0.10 Last updated: 9/1/2026 7 min read

FAQ

What is the highest-damage weapon in How to Fish?
The Sniper Rifle has the highest reported base projectile figure at 200. A current independent guide corroborates the number, but the underlying data reference is labeled version 1.0.9 and no official damage sheet was found, so the exact value remains Pending verification (待核实) for 1.0.10. Its slow fire rate and high price make it a late-game specialist rather than the best first purchase.
What weapon should a beginner buy first?
The Shotgun is the most practical first firearm for most players. It costs far less than the later automatic weapons, works well at the close distances common in early fights, and continues to improve through Bullet Damage upgrades.
Is the SMG better than the Shotgun?
The SMG is easier to use while moving and is a strong choice for Pufferfish, but the Shotgun delivers a larger ideal close-range hit when every pellet connects. Choose the SMG for sustained fire and the Shotgun for economical burst damage.

Which weapon does the most damage in How to Fish?

The available configuration references place the Sniper Rifle first at a reported 200 per projectile. They put a full point-blank Shotgun blast at 75 if all 25 pellets connect, followed by the Assault Rifle at 40, Pistol at 25, and SMG at 24. No official current damage sheet was found, so this is a provisional, damage-sorted reference—not a confirmed DPS ranking.

Provisional rankWeaponReported base hitPractical meaningEvidence status
1Sniper Rifle200Huge single hit, slow follow-upCurrent independent guide agrees with a v1.0.9 data page; exact value is Pending verification (待核实)
2Shotgun75 ideal totalReported as 3 damage × 25 pellets, only at a full close hitCommunity references agree on the pellet model; exact current total is Pending verification (待核实)
3Assault Rifle40Strong automatic late-game damageSingle configuration reference; exact value is Pending verification (待核实)
4Pistol25Cheap, controlled semi-automatic fireCommunity references agree, but no official sheet exists; exact value is Pending verification (待核实)
5SMG24Low damage per bullet, very fast sustained fireCommunity references agree, but no official sheet exists; exact value is Pending verification (待核实)

The table deliberately excludes melee weapons and dynamite. Current sources confirm that they exist and are useful, but do not provide independently verified, version-matched damage values. For spending advice rather than raw numbers, compare this list with the money-making route and the broader items index.

How should this damage ranking be read?

Base damage answers only one question: how much an ideal unmodified hit can deal. It does not include fire rate, missed pellets, reload downtime, Bullet Damage upgrades, range, or Killscore setup. A weapon lower in this table can finish a moving target faster when it keeps landing shots while the higher-ranked weapon misses.

Three caveats prevent a misleading ranking:

  1. Shotgun damage is conditional. Its 75 total assumes every pellet lands. Spread lowers the real hit sharply as range increases.
  2. Fire rate changes sustained damage. The SMG’s 24-damage bullet is weak by itself, but the short interval between shots makes it forgiving while circle-strafing.
  3. The game is being patched. Two data pages still identify version 1.0.9, and none of the exact figures comes from an official current damage sheet. Every number in the table therefore remains Pending verification (待核实) until reproduced in version 1.0.10.

What is the best early-game weapon?

The Shotgun is the strongest early purchase for most runs because independent guides agree on its $150 price, strong close-range burst, and long upgrade life. It suits the compact arenas and large targets seen early in the story. Buy it after required progression gear, then improve Bullet Damage before spending heavily on travel comfort.

PickBest useMain limitUpgrade verdict
ShotgunSpider Crab cleanup, Giant Piranha, clustered catchesPellet spread and short effective rangeHigh priority early
PistolCheap controlled shots and Killscore setupsLower burst and semi-auto inputUseful bridge, not a long-term damage leader
KnifeSolo Spider Crab preparation and emergency meleeRequires dangerous close contactBuy only when it solves the immediate fight
DynamiteDense groups and special achievement attemptsCosts money per throw and scatters bodiesSituational, not a primary upgrade path

The Pistol is cheaper and gives precise finishing shots, but spending on it can delay the Shotgun. If cash is tight, keep using starter tools until the Shotgun purchase is affordable instead of buying every weapon in sequence.

What is the best mid-game boss weapon?

The SMG is the safest general-purpose mid-game choice. Its automatic fire lets you keep moving while maintaining damage, which matters in the Pufferfish fight. PC Gamer completed that encounter with an upgraded SMG, while some community players prefer the Shotgun. That disagreement reflects play style rather than a hidden universal winner.

Choose between them by fight geometry:

  • Use the Shotgun when you can bait a charge, dodge, and punish a short stun window at close range.
  • Use the SMG when the target keeps moving and stopping to line up a burst is dangerous.
  • Keep the Pistol for deliberate finishing shots if you are building a Killscore multiplier.

The boss guide separates these recommendations by encounter, while the beginner walkthrough explains when each shop becomes relevant.

Which late-game weapon is worth saving for?

The Assault Rifle is the strongest broadly useful late-game firearm, while the Sniper Rifle is a specialist. Independent boss guides recommend a heavily upgraded Assault Rifle for the whale finale because automatic fire is easier to sustain. The Sniper excels against distant targets such as the Albatross, but missed shots are expensive in time.

WeaponReported costBest target profileWhy it is not an early buy
SMG$650Fast ground bosses and moving targetsRequires more money and damage upgrades than the Shotgun
Sniper Rifle$3,800Distant, exposed targets and deliberate trick shotsSlow follow-up and high entry price
Assault Rifle$20,000Late-game bosses and sustained general damageEndgame-level cost; other purchases unlock progress sooner

Costs above are cross-checked by current independent guides, but exact shop placement can change between patches. If a live shop differs, trust the in-game price and treat this table as a version 1.0.10 research snapshot.

Which upgrades should be bought first?

Upgrade Bullet Damage on the weapon you actually use before collecting attachments for several guns. Faster kills reduce boss escape risk and make money routes more consistent. Complete one dependable loadout, then buy a second weapon only when its range or fire pattern solves a fight your current gun handles poorly.

A sensible route is:

  1. Buy required navigation and bait first.
  2. Buy the Shotgun and add Bullet Damage.
  3. Move to the SMG when sustained fire becomes the bottleneck.
  4. Add the Sniper for Albatross-style range if needed.
  5. Save for the Assault Rifle and its upgrades before the final encounter.

This is a progression route, not a claim that every player must own all five firearms. Co-op teams can specialize: one player controls the target at close range while another uses precise ranged shots.

Where was the weapon data verified?

Official material confirms the weapon-and-upgrade progression but does not publish a complete damage sheet. The table preserves configuration-reference figures so readers can compare the reported order, but labels every exact number Pending verification (待核实). Current guides are used to corroborate individual figures and practical roles without promoting community data to official fact.

Related Articles

Was this helpful?